PENGARUH MODEL PEMBELAJARAN ROLE PLAYING BERBANTUAN CERITA RAKYAT TERHADAP PENINGKATAN HASIL BELAJAR PESERTA DIDIK KELAS V MATA PELAJARAN BAHASA INDONESIA DI SD NO. 2 KAPAL BADUNG

Penulis

  • Kadek Melati Wulandari Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar Penulis
  • I Nyoman Sueca Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar Penulis
  • Kd Jayanthi Riva Prathiwi Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar Penulis

Kata Kunci:

Role Playing, Cerita Rakyat, Hasil Belajar, Bahasa Indonesia

Abstrak

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran role playing berbantuan cerita rakyat terhadap hasil belajar Bahasa Indonesia siswa kelas V SD No. 2 Kapal, Badung. Latar belakang penelitian didasari oleh rendahnya partisipasi dan kepercayaan diri siswa akibat dominasi metode ceramah. Metode role playing dipilih karena dinilai mampu mendorong kreativitas, keaktifan, dan kerja sama siswa. Penelitian menggunakan pendekatan kuantitatif dengan desain eksperimen semu dan melibatkan seluruh siswa kelas V (30 orang) sebagai sampel. Instrumen penelitian berupa tes pilihan ganda, dengan analisis data melalui uji normalitas Shapiro-Wilk dan uji-t untuk hipotesis. Hasil menunjukkan peningkatan signifikan pada hasil belajar siswa setelah penerapan model tersebut. Dengan demikian, model pembelajaran role playing berbantuan cerita rakyat terbukti efektif meningkatkan hasil belajar Bahasa Indonesia siswa kelas V.

 

This study aims to determine the effect of role playing learning model assisted by folklore on the learning outcomes of Indonesian language of grade V students of SD No. 2 Kapal, Badung. The background of the study is based on the low participation and self-confidence of students due to the dominance of the lecture method. The role playing method was chosen because it is considered capable of encouraging creativity, activeness, and cooperation of students. The study used a quantitative approach with a quasi-experimental design and involved all grade V students (30 people) as samples. The research instrument was a multiple-choice test, with data analysis through the Shapiro-Wilk normality test and t-test for hypotheses. The results showed a significant increase in student learning outcomes after the application of the model. Thus, the role playing learning model assisted by folklore has proven effective in improving the learning outcomes of grade V students in Indonesian language.

Unduhan

Diterbitkan

2025-07-28